Post by account_disabled on Sept 12, 2023 8:26:17 GMT
Most people may not be ready to put on a VR headset and work eight hours a day just yet. VR headsets aren't made for that purpose either. “Battery life, comfort, etc. are all factors that determine how long a user can wear a headset, and we expect these to continue to improve over time.”
“On the one hand, there are reasons to think that working Phone Number List alone in VR is an interesting use case. One example is what is called a ‘private office’ in a workroom. Through this, we are exploring the value of the ‘working alone’ scenario.
For example, let's look at the case of using a virtual super-large screen. For example, let's say you're on a business trip and you're in a hotel room. I have a laptop, but I'm working on a coding or statistical project, so I need a big screen. The laptop's 13-inch screen is small. If you carry a VR device in your bag and wear it while in a hotel room, three large screens suddenly appear in the hotel room. “The space available in VR becomes an interesting value [for] working alone.”
Workroom’s official release schedule
“At this time, there is no internally shared or confirmed schedule. It's still early days, and may change as we figure out what's valuable to users. Still, we are working hard to provide the core experience as smoothly as possible. The current advantage of video compared to VR is that video calls can be started with ‘one click’. This feature has become very powerful and effective over the past few years. VR still has a long way to go, and there are still many steps to take to make it a reality.”
“When we determine that VR technology is ready for a much larger number of users, VR technology will be able to be used as smoothly as video calls. If it is faster to just make a video call, the user will choose video call. This is an area we are currently working hard on. Also, at the most recent Meta Connect event, they talked about a mixed reality feature called 'Magic Room' that is currently in development. The concept is that people in the same physical space share that space with other people remotely. This means meeting using a real space rather than a virtual conference room.”
“Personally, I think it is most important to reduce the difficulties associated with introducing VR as much as possible. “This covers everything from hardware to usability and OS level to ensure smooth and easy use at all times.”
Face tracking capabilities in headsets and user privacy concerns
“Of course, this is a matter we take very seriously. This is because VR headsets collect a lot of data from the user's face. All of this data is processed only inside the headset and is not shared with Meta. Users can turn these features on or off at any time. Also, during the installation process, a message will be displayed asking, 'Do you want to grant this app access to facial expression data?' This allows apps to utilize facial expressions in VR, but cannot store facial data. The same goes for meta. This data is not shared with Meta. “That data only lives on the device.”
‘Workplace VR’ collaboration with Microsoft
“We are very pleased to have Microsoft participate as a key partner in the process of fostering the ecosystem. Microsoft is developing a Windows 365-type experience where users can run apps to access the Windows system. Additionally, completely separate from the workroom, the company is developing a 'Microsoft Teams for VR' experience that interprets collaboration in VR in Microsoft's own way. “We are also working with Microsoft to develop a way to integrate Teams calls into the workroom.”
“Users want to be able to enjoy the benefits of VR while using existing tools. So, I want to make it possible for users in the workroom to say, ‘Let’s connect a Teams call here too.’ I think both Microsoft and Meta are in the process of learning together about these different use cases. So it’s very interesting to collaborate.
“On the one hand, there are reasons to think that working Phone Number List alone in VR is an interesting use case. One example is what is called a ‘private office’ in a workroom. Through this, we are exploring the value of the ‘working alone’ scenario.
For example, let's look at the case of using a virtual super-large screen. For example, let's say you're on a business trip and you're in a hotel room. I have a laptop, but I'm working on a coding or statistical project, so I need a big screen. The laptop's 13-inch screen is small. If you carry a VR device in your bag and wear it while in a hotel room, three large screens suddenly appear in the hotel room. “The space available in VR becomes an interesting value [for] working alone.”
Workroom’s official release schedule
“At this time, there is no internally shared or confirmed schedule. It's still early days, and may change as we figure out what's valuable to users. Still, we are working hard to provide the core experience as smoothly as possible. The current advantage of video compared to VR is that video calls can be started with ‘one click’. This feature has become very powerful and effective over the past few years. VR still has a long way to go, and there are still many steps to take to make it a reality.”
“When we determine that VR technology is ready for a much larger number of users, VR technology will be able to be used as smoothly as video calls. If it is faster to just make a video call, the user will choose video call. This is an area we are currently working hard on. Also, at the most recent Meta Connect event, they talked about a mixed reality feature called 'Magic Room' that is currently in development. The concept is that people in the same physical space share that space with other people remotely. This means meeting using a real space rather than a virtual conference room.”
“Personally, I think it is most important to reduce the difficulties associated with introducing VR as much as possible. “This covers everything from hardware to usability and OS level to ensure smooth and easy use at all times.”
Face tracking capabilities in headsets and user privacy concerns
“Of course, this is a matter we take very seriously. This is because VR headsets collect a lot of data from the user's face. All of this data is processed only inside the headset and is not shared with Meta. Users can turn these features on or off at any time. Also, during the installation process, a message will be displayed asking, 'Do you want to grant this app access to facial expression data?' This allows apps to utilize facial expressions in VR, but cannot store facial data. The same goes for meta. This data is not shared with Meta. “That data only lives on the device.”
‘Workplace VR’ collaboration with Microsoft
“We are very pleased to have Microsoft participate as a key partner in the process of fostering the ecosystem. Microsoft is developing a Windows 365-type experience where users can run apps to access the Windows system. Additionally, completely separate from the workroom, the company is developing a 'Microsoft Teams for VR' experience that interprets collaboration in VR in Microsoft's own way. “We are also working with Microsoft to develop a way to integrate Teams calls into the workroom.”
“Users want to be able to enjoy the benefits of VR while using existing tools. So, I want to make it possible for users in the workroom to say, ‘Let’s connect a Teams call here too.’ I think both Microsoft and Meta are in the process of learning together about these different use cases. So it’s very interesting to collaborate.